// Copyright 2020-2025 The Defold Foundation
// Copyright 2014-2020 King
// Copyright 2009-2014 Ragnar Svensson, Christian Murray
// Licensed under the Defold License version 1.0 (the "License"); you may not use
// this file except in compliance with the License.
//
// You may obtain a copy of the License, together with FAQs at
// https://www.defold.com/license
//
// Unless required by applicable law or agreed to in writing, software distributed
// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied. See the License for the
// specific language governing permissions and limitations under the License.

#ifndef DMSDK_PHYSICS_H
#define DMSDK_PHYSICS_H

/*# Physics
 * Physics related structs and functions
 *
 * @document
 * @name Physics
 * @namespace dmPhysics
 * @language C++
 */

namespace dmPhysics
{
    /*#
     * 2D Hull set handle
     * @typedef
     * @name HHullSet2D
     */
    typedef void* HHullSet2D;

    /*#
     * 2D collision shape handle
     * @typedef
     * @name HCollisionShape2D
     */
    typedef void* HCollisionShape2D;
}

#endif // DMSDK_PHYSICS_H
